Gambit is fast, fun and competitive -a perfect combination of Destiny 2‘s gameplay mechanics. It’s a phenomenally smart idea that mixes all of Destiny 2’s best gameplay elements into a potent, heart-pounding formula. Pound for pound, the most fun to be had in Forsaken is in Gambit, Destiny 2’s new multiplayer mode. ActivisionĪs an answer to players’ constant demand for new stuff to do, the Dreaming City seems impressive - and those moments when the game’s entire community combine their efforts to uncover Destiny‘s secrets continue to be its best. The completion of the first “Last Wish” raid unlocked new content in the Dreaming City, and Bungie says it’ll shift and change every few weeks. Thanks to the fact the Dreaming City is the location of, and mixed together with, Forsaken‘s new raid, it looks as though it’ll be a strange and interesting location for a long time. Uncovering what’s going on in the Dreaming City is constantly rewarding in Forsaken, with tons of new lore drops, challenges, and loot to uncover. Yet it’s also rife with secrets - barely anything about the Dreaming City is explained or clear at the start, which makes it a fascinating location to explore. The City is a lot like other hub areas in Destiny 2, featuring public events, patrols, and bounties to complete. This endgame location doesn’t even become available to players until after they’ve finished the story of Forsaken, and it’s the place where Bungie goes all-in on the weird, cosmic feel of the game, its story, and its best ideas. If the Tangled Shore is a fine, if somewhat underwhelming, new location for players to visit in Destiny 2, the Dreaming City more than makes up for it. Players who want to understand what’s going on must dig up the context themselves as they play the post-campaign portion of Forsaken. The lack of closure makes the climax to the Cayde-6 story a frustrating, strange boss battle that makes no sense and doesn’t offer a satisfying end to the revenge tale, or any other plot point set up through the campaign. Here, though, Bungie is unable or unwilling to fully embrace its own ideas and premise, with the payoff to the tease hidden in the new end-game area called the Dreaming City. The story hints it’s up to something weird that has to do with the Taken, a spooky set of baddies from the original Destiny. The campaign culminates in the hunt for Uldren. It’s great that Forsaken makes each of the boss fights feel unique and fun, even if the Barons have little to nothing in the way of characterization other than their descriptive names. You’ll take down one guy while battling on hovering “Pike” bikes another Baron sets traps everywhere, forcing you to be extra vigilant (and use them against her) another uses decoys and sniper fire to try to take you out before you can corner and confront him. Instead, Forsaken focuses on cool boss fights. While the game asks that question, it never tries to answer it. The climax to the Cayde-6 story is a frustrating, strange boss battle that makes no sense.
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